Blizzard simply had to show a logo for Diablo 4, and things would have gone down better for them. Nintendo has done the same with Fire Emblem, Metroid, and Pokemon over the last year. This is a situation other publishers and companies have expertly navigated-for instance, Bethesda announced Fallout 76 and The Elder Scrolls Blades earlier this year, two very divergent games from the kind they are usually known for, and made sure to announce The Elder Scrolls 6 and Starfield to allay potential fan concerns and backlash. Regardless of how you feel about the game itself, there are multiple issues with how the announcement was handled, including Blizzard hyping up fans about the future of Diablo, and then closing its Blizzcon opening show with an outsourced mobile game with no indication for the future of the franchise otherwise. The biggest news of the weekend has been Diablo: Immortal, the newly announced mobile game spin off of Blizzard’s beloved and pioneering action RPG series.
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